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#redirect [[Atlus#Atlus West]]
{{about|the North American video game subsidiary|its parent company in Japan|Atlus}}
{{Use mdy dates|date=June 2017}}
{{Use American English|date=June 2017}}
{{Infobox company
| name = Atlus West
| logo = Atlus logo (2014).svg
| trade_name = Atlus
| former_name = '''Previous divisions''' {{Unbulleted list|Atlus Software Inc. {{small|(1991–1997)}}|Atlus Co., Ltd. {{small|(1996–1999)}}}}'''Current company''' {{Unbulleted list|Atlus U.S.A., Inc. {{small|(1999–2010)}}|Index Digital Media, Inc. {{small|(2010–2014)}}|Atlus USA {{small|(2014–2019)}}|Atlus West {{small|(2019–present)}}}}
| type = [[Subsidiary]]
| industry = [[Video game industry|Video games]]
| founded = {{Start date and age|1991|01|18}}
| founder =
| hq_location_city = [[Irvine, California|Irvine]], [[California]]
| hq_location_country = U.S.
| key_people = {{Unbulleted list|Naoto Hiraoka {{small|(president, [[Chief executive officer|CEO]])}}|Mitsuhiro Tanaka {{small|([[general manager]])}}}}
| parent = {{unbulleted list|[[Atlus]]|{{small|(1991–2010)}}|[[Index Corporation]]|{{small|(2010–2013)}}|[[Sega of America]]|{{small|(2013–present)}}}}
}}
'''Atlus West''', formerly known as Atlus U.S.A., Inc., is the North American publishing branch of Japanese video game company [[Atlus]], primarily known for [[Video game localization|localizing]] games for both them and other third-party developers. Its first original role-playing game was ''[[Revelations: Persona]]'' on the [[PlayStation (console)|PlayStation]], described by staff as an attempt to break into the Western role-playing game market and establish the company's ''[[Megami Tensei]]'' franchise through its ''[[Persona (series)|Persona]]'' sub-series.

The company was officially founded in 1991 as a North American publishing branch for Atlus to break into the [[role-playing video game]] market at the time. In November 2013, Atlus USA was restructured to be governed under [[Sega of America]] after [[Sega Sammy]] acquired their parent company through [[Index Corporation]]. Despite the publishing divisions merging, Sega and Atlus continued to operate as separate entities, with all existing Atlus franchises remaining under their pre-established Atlus brand.

Atlus West is notable in its localization approach in preserving as much of the original material as possible, including any cultural references. Outside of being the American publishing subsidiary for the Japanese parent developer, Atlus West acts as an English localizer and publisher for Japanese games. similarly to [[Aksys Games]], [[NIS America]], and [[Xseed Games]]. In addition to their own properties, Atlus West's localization and publishing efforts has introduced several notable third-party games to the West including ''[[Demon's Souls]]'' and the ''[[Ogre Battle]]'' and ''[[Guilty Gear]]'' series.

== History ==
=== Origins and name ===
[[File:Atlus logo.png|thumb|Atlus logo used until 2013]]
[[Atlus|Atlus Co., Ltd]], a Japanese game developer founded in 1986, had been publishing its own games in its native country since the release of ''[[Puzzle Boy]]'' in 1989.<ref name=history/><ref name="AtlusAbout"/><ref name="ItoInterview"/> Its North American branch was first established in [[Irvine, California]] on January 18, 1991, under the name Atlus Software,<ref name="Kepler"/><ref name="founding year"/> but traces its origins as Asuka Technologies founded on February 27, 1989.<ref name="Kepler"/> The branch was eventually succeeded by Atlus USA on April 1, 1999, becoming a separate subsidiary to Atlus.<ref name="Kepler"/><ref name="Atlus USA"/> At the time of its inauguration in 1999, Atlus USA was owned at 85.7% by the Japanese parent company, with the remaining stock being shared among four employees.<ref name="Atlus USA"/> Atlus USA was formed because Atlus wanted to establish a local company in the United States.<ref name="Atlus USA"/> In 2010, Atlus' then-owner [[Index Corporation]] renamed Atlus USA to Index Digital Media and dissolved its Japanese parent company. The Atlus brand was preserved for Index's video games. In 2014, one year after Index Corporation was purchased by [[Sega]], Index Digital Media reverted to being Atlus USA.<ref name="SilSegaIndex"/><ref name="SegaAtlus"/> Between 2019 and 2020, Atlus USA changed its public brand name to Atlus West.<ref name="West1"/><ref name="West2"/><ref name="West3"/>

=== Notable staff ===
The current president is Naoto Hiraoka (who is also the Senior Vice President for Sega of America publishing). One of the previous public relations managers was John Hardin,<ref name="SMTdeveloper"/><ref name="GioGinterviewB"/> while one of the original staff members was market manager Gail Salamanca.<ref name="PersonaLocal"/> Several personnel have had recurring roles during the history of Atlus USA from their work on both Atlus products and third-party games. A major contributor is Yu Namba, general [[Video game localization|localization]] project leader. Namba joined Atlus USA following the release of ''[[Revelations: Persona]]'' in 1996, and his first work was for ''[[Persona 2: Eternal Punishment]]''. He would later work on the later ''Persona'' games, and multiple ''Megami Tensei'' games including ''[[Shin Megami Tensei: Nocturne]]'' and the ''[[Shin Megami Tensei: Digital Devil Saga|Digital Devil Saga]]'' duology.<ref name="SMTnamba"/><ref name="DesPanel"/><ref name="P5local"/> Another key member for some time was Nich Maragos: formerly a journalist working at [[1UP.com]], he joined Atlus USA's localization team in 2006 where his first projects were the third ''Devil Summoner'' game ''[[Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army|Raidou Kuzunoha vs. The Soulless Army]]'' and ''Persona 3 FES''. He worked on the greater majority of games localized during the following nine years before moving to work for [[Nintendo|Nintendo Treehouse]] prior to 2016.<ref name="DesPanel"/><ref name="GioGinterviewA"/><ref name="MaragosNOA"/> Other prominent staff include Bill Alexander, a vice president of Atlus USA who was project leader on ''[[Odin Sphere]]'';<ref name="SMTdeveloper"/><ref name="AtlusLocal"/> Tomm Hulett, who worked on the ''Digital Devil Saga'' duology, ''[[Stella Deus: The Gate of Eternity]]'', and was project leader for ''[[Trauma Center: Under the Knife]]''; and Mike Meeker, who acted as editor for both ''[[Persona 4]]'' and ''Odin Sphere''.<ref name="AtlusLocal"/><ref name="AtlusUSAstaffA"/><ref name="LevelInterview"/>

== Localization approach ==
The branch's stated aim was to publish high-quality Japanese games in North America.<ref name="AtlusAbout"/><ref name="SMTdeveloper"/> While Atlus had become famous in Japan for the ''[[Megami Tensei]]'' role-playing franchise, the series was deemed too dark to be released overseas despite a recognized market: a major part of this was their use of religious imagery and taboo, which ran counter to potential publishers' content guidelines for overseas releases.<ref name="FamOrigins"/><ref name="DengTaboo"/><ref name="1upinter"/> It was eventually decided to bring over entries from the franchise to help establish Atlus in the West, as they did not have a role-playing series to compete with other major series such as ''[[Final Fantasy]]'', ''[[Suikoden]]'' and ''[[Breath of Fire]]''.<ref name="PersonaLocal"/>

When Atlus USA first localized ''Revelations: Persona'', the first role-playing game localized by the team, was handled by a small staff of six full-time employees, meaning that localizing the game was a huge task. The staff was later expanded, although they would be affected by staff and resource limitations for other early projects.<ref name="PersonaLocal"/> Since the release of ''Persona 2: Eternal Punishment'' in 1999, Atlus has adopted a policy of keeping their localizations as close as possible to the original Japanese versions, a tradition they have followed to the present day.<ref name="SMTnamba"/><ref name="DesPanel"/> The first mainline game to be released in the West was ''Shin Megami Tensei: Nocturne'' in 2004. It was decided based upon the success of mature Western games such as the ''[[Grand Theft Auto]]'' series. As per their resolution, they kept it as close as possible to the original, consulting the Japanese guides and game source code so they would not make mistakes with demon names.<ref name="LevelInterview"/>

Following the release of ''Shin Megami Tensei: Nocturne'', the "''Shin Megami Tensei''" moniker was attached to games released in the West across the core games and its various subseries. This was done to help with marketing, and worked in their favor due to all their selected games being part of the wider ''Megami Tensei'' series.<ref name="PersonaLocal"/><ref name="DSinterview"/> For some games, such as entries in the ''Persona'' series, the moniker has been dropped.<ref name="FamitsuLocalJP1"/><ref name="P5NA"/> A notable exception from Atlus' localization history is the [[massively multiplayer online role-playing game]] ''[[Shin Megami Tensei: Imagine]]'', which was localized by [[Aeria Games]], who consulted with Atlus to make sure their work was faithful to the series.<ref name="SilCave"/><ref name="SilAeria"/>

The first stage of Atlus' localization process is familiarization with the game. The time the developers can access the game varies, with this stage beginning after completion of the master version for in-house products and after release for third-party games. The project leader receives all text files and relevant graphic assets while the translators play the game itself in its unlocalized form. This approach is vital as, from the main scenario to potential side quests or other smaller narrative elements, it was important to know context and point-of-view so they could be accurately localized. The localization process begins after this, taking varying lengths of time depending on the project: some took a very short time, while others required several months work. If there is voiced dialogue, the English voice recording can further extend the process. The programming stage, where the localized assets are inserted into the game, is given to the original developers as Atlus USA have no in-house programmers. After this comes the [[quality assurance]] (QA) testing, necessary to find and correct any bugs or text typos that occurred during the programming stage. Finally the game is sent for manufacturer approval, before moving to manufacturing. Further programming and QA work may be needed if the manufacturer is unsatisfied, and the manufacturing process can take varying amounts of time based on the game's medium.<ref name="AtlusMethod"/> Their QA process was reassessed following the release of ''[[Shin Megami Tensei IV: Apocalypse]]'' in 2016, which had unlocalized text which appeared under certain circumstances.<ref name="AtlusQA"/> For games developed by other companies, Atlus USA also makes inquiries about the game's availability for licensing, then purchase an import copy, and if they are impressed make a pitch to the game's developers.<ref name="LevelInterview"/>

The ''Digital Devil Saga'' duology was the first ''Megami Tensei'' product to make extensive use of voice acting.<ref name="DesPanel"/> As the Japanese version used famous Japanese actors, the localization team picked well-known English voice actors for the lead roles, and took extra care lip-synching the English dialogue.<ref name="IGNinterview"/> For voice acting, the team tried to choose actors who could properly and accurately portray the characters, and sometimes made additions to better distinguish the characters in a way understandable to a Western audience. A cited example was the ''Digital Devil Saga'' duology, where character Cielo was given a Jamaican accent to help portray his easy-going and friendly personality.<ref name="JoyLocal"/> Atlus USA tries to keep voice actors consistent between games which use the same cast of characters, but when a voice actor is unavailable, they will recast with an actor who sounds as close as possible to the original so there is minimal disruption to continuity.<ref name="GioGinterviewB"/>

=== Changes ===
Despite their dominant policy of keeping games intact when translating from Japanese to English, some concessions have needed to be made with releases.<ref name="DesPanel"/> When discussing the differences between localizing ''[[Shin Megami Tensei IV]]'' and the mobile port of the original ''[[Shin Megami Tensei]]'', Nich Maragos said that while ''Shin Megami Tensei IV'' had a dialogue-driven story, ''Shin Megami Tensei'' used briefer and more to-the-point dialogue, in addition to having a strict character limit for dialogue boxes, making the latter a more challenging project.<ref name="SMTlocalization"/> ''[[Shin Megami Tensei: Strange Journey]]'' was the first game to be developed with a Western audience in mind, which changed how the team were required to approach the localization.<ref name="SilStrangeLocal"/> For the third ''Devil Summoner'', the localization team added 1920s slang to the script so its setting in a fictionalized version of the [[Taishō period]] would sound authentic.<ref name="DSinterview"/> They also removed a [[mahjong]] minigame as there was no tutorial for players unfamiliar with the game, and its rewards for playing were meager.<ref name="GuideInterviewDS"/>

The most information about the difficulties of localization have been for the ''Persona'' series. ''Revelations: Persona'', the first role-playing game localized by the team, was handled by a small staff of six full-time employees, meaning that localizing the game was a huge task. They were also faced with the problem of the numerous Japanese cultural references the game contained. Nearly all references to Japanese culture were removed, with the setting changing from Japan to North America. This meant that the names and ethnicity of all character were altered, with the most notable being the character Masao Inaba being turned from a Japanese to an African American boy named Mark. ''Revelations: Persona'' has become notorious for the number of changes made to the game's content for its Western release.<ref name="DesPanel"/><ref name="PSblogSMTP"/><ref name="GamaLocal"/> Atlus USA's next original game, ''Persona 2: Eternal Punishment'', was described as a "halfway point" in their localization style: while they kept as faithful as possible to the original script, they needed to take the alterations to ''Revelations: Persona'' into account for character names.<ref name="DesPanel"/> The first ''Persona'' game was later remade, and this allowed the staff to completely redo the localization, changing everything to be more faithful to the original with the exception of a few fan favorites.<ref name="PSblogSMTP"/><ref name="GamaLocal"/>

For ''Persona 3'' and ''Persona 4'', Japanese honorifics were retained despite it being a contentious decision among fans. Humor that was focused on a knowledge of Japanese culture also needed to be either changed completely, or adjusted so that it would be understandable. In ''Persona 3'', references to the first ''[[Shin Megami Tensei]]'' were changed to those of the first two localized ''Persona'' games. Some issues with language have caused changes to be made: ''Persona 3'' character Mitsuru Kirijo's second language was changed from English to French, and class questions based around language needed to be entirely redone. Some character names were altered, such as the stagename of ''Persona 4'' character Rise Kujikawa.<ref name="DesPanel"/><ref name="P4localC"/><ref name="P4localB"/><ref name="AtlusUSAstaffB"/><ref name="RPGamer-p3interview"/> For ''Persona 4 Golden'', an expanded remake of ''Persona 4'', the main trouble was finding a suitable voice actress for new character Marie.<ref name="FamitsuLocalJP2"/> For ''[[Persona Q: Shadow of the Labyrinth]]'', this approach was taken, and added dialogue was inserted to explain aspects of the game's fourth dungeon, which was themed around a Japanese culture festival.<ref name="GioGinterviewA"/>

For games outside the ''Megami Tensei'' franchises, changes have been less prominent due to many of their games taking place in fictional universes without references to popular culture.<ref name="JoyLocal"/><ref name="Atlus3Dot"/> The script for ''Odin Sphere'' was inspired by the work of [[William Shakespeare]], but the team were faced with difficulties with the auto-scrolling dialogue and text bubbles. When recording, the voice actors needed to time their performances to the scrolling dialogue, and the text bubbles needed to be individually resized while also keeping the English translation as close and concise as possible.<ref name="JoyLocal"/> ''[[3D Dot Game Heroes]]'' required little to no changes, as its original script was already replete with Easter eggs and references to the classic video games it was giving homage to.<ref name="Atlus3Dot"/> ''Stella Deus'' also underwent minimal alterations, including preserving the story's religious themes.<ref name= "TNLinterview"/>

== Publishing ==
[[File:Atlus USA E3 2017.jpg|thumb|alt=Advertising display at a trade fair|Atlus USA booth at [[Electronic Entertainment Expo 2017]]]]
During its early lifetime, before it had fully established itself, Atlus USA was a third-party publisher for Sony, Nintendo and Sega for their respective home console systems.<ref name="AtlusAbout"/><ref name="SMTdeveloper"/><ref name="AtlusAboutB"/> Their first ''Megami Tensei'' release was the action spin-off ''[[Jack Bros.]]'';<ref name="RPGhistory"/> their first role-playing release was ''Revelations: Persona'' for the [[PlayStation (console)|PlayStation]].<ref name="AtlusAbout"/><ref name="PersonaLocal"/> The next original game to be released by Atlus USA was ''Persona 2: Eternal Punishment'': its prequel ''Innocent Sin'' was considered, but workload and content issues meant that it remained exclusive to Japan.<ref name="PersonaLocal"/><ref name="DesPanel"/> Despite fan demand, the greater majority of Atlus' early games remain exclusive to Japan due to their age and the company wishing to focus on their latest games.<ref name="GuideInterviewDS"/>

In addition to their own franchises such as ''Megami Tensei'' and ''[[Trauma Center (video game series)|Trauma Center]]'', the company notably localised several third-party series and individual games.<ref name="founding year"/> These include ''[[Ogre Battle]]'' from [[Quest Corporation]],<ref name="QuestA"/><ref name="QuestB"/> ''[[Baroque (video game)|Baroque]]'' from [[Sting Entertainment]],<ref name="AtlusBaroque"/> the original ''[[Guilty Gear (video game)|Guilty Gear]]'' by [[Arc System Works]],<ref name="Guilty"/> and ''[[Demon's Souls]]'' by [[FromSoftware]].<ref name="AtlusDemons"/> Despite their wide reputation for publishing role-playing games, they have also branched out into other genres with games such as ''[[Galleon (video game)|Galleon]]''.<ref name="LevelInterview"/> Two games that the company localized but did not publish were ''[[Disgaea: Hour of Darkness]]'' and ''[[Phantom Brave]]'': while they handled localization and sales distribution, the game's original Japanese developers and publishers [[Nippon Ichi Software]] handled Western publicity and publishing.<ref name="LevelInterview"/> The reverse has also been done; ''[[Lunacy (video game)|Lunacy]]'', for example, was translated and localized by Sega of America, but licensed to Atlus USA for publication and marketing in North America.<ref name="LunacyAtlus"/> A different notable third-party game was ''[[Citizens of Earth]]'', an independent game developed by Eden Industries that was picked up by Atlus following difficulties securing funding for the game.<ref name="AtlusIndependant"/> A similar event was when Atlus picked up ''Demon's Souls'' for publication after the game was rejected for Western publication by Sony Computer Entertainment.<ref name="AtlusDemons"/> A recurring partner is [[Vanillaware]]: their first game, ''Odin Sphere'', was published in 2007.<ref name="AtlusLocal"/> Atlus later picked up the publishing rights to ''[[Dragon's Crown]]'' after original publisher [[UTV Ignition Entertainment]] ran into financial trouble.<ref name="AtlusDRCWN"/> As part of their agreement to publish ''Dragon's Crown'', Atlus had right of first refusal for Vanillaware's next game, and they ended up publishing the company's sci-fi game ''[[13 Sentinels: Aegis Rim]]''.<ref name="AtlusAegis"/><ref name="4Gsentinels"/>

Before 2017, Atlus did not have a European branch, meaning that their games were released through third-party publishers, which has in turn traditionally resulted in delays of at least several months between the European and North American releases.<ref name="DesSega"/><ref name="P4Deurope"/> The first Atlus game to be published in Europe was ''Shin Megami Tensei: Nocturne'' followed by the ''Digital Devil Saga'' duology.<ref name="MetroSMT"/> These games were published by Ghostlight, who would go on to publish other games including ''[[Shin Megami Tensei: Devil Survivor|Devil Survivor]]'' and its [[Shin Megami Tensei: Devil Survivor 2|sequel]].<ref name="VGghostlight"/><ref name="GhostDS"/> Other later publishing partners include [[Koei]] (''Devil Summoner: Raidou Kuzunoha vs. The Soulless Army'', ''Persona 3'');<ref name="DS3eu"/><ref name="P3eu"/> [[Square Enix]] (''Odin Sphere'', ''Persona 4'');<ref name="OdinEUdetails"/><ref name="P4eu"/> [[505 Games]] (''Stella Deus'');<ref name="Stella505"/> [[Nippon Ichi Software|NIS America]] (''Persona 4 Golden'', ''Persona Q'', ''Odin Sphere Leifthrasir'');<ref name="P4Gnis"/><ref name="NISq"/><ref name="OdinLeifNIS"/> [[Deep Silver]] (''Persona 5'', ''Shin Megami Tensei IV: Apocalypse'');<ref name="P5euPub"/> and [[Bandai Namco Games|Namco Bandai Games]] (''Demon's Souls'').<ref name="DemonsBandai"/> Despite lacking a European branch for some time, Atlus has published games digitally in Europe, including the remake of the first ''Persona'', ''[[Persona 4 Arena]]'' and Aquria-developed game ''[[The Caligula Effect]]''.<ref name="PersonaPSN"/><ref name="P4Arights"/><ref name="AtlusCaligula"/> A European branch was finally opened within Sega of Europe's offices in 2017, allowing them to release special editions of their properties directly in Europe.<ref name="AtlusEurope"/>

== Third-party games published ==
{|class="wikitable mw-collapsible autocollapse"
!Date
!Game title
!Developers
!Platform(s)
|-
|rowspan="2" | 1993
|''[[Valis IV]]''
|Laser Soft
| rowspan="2" |[[Super Nintendo Entertainment System]]
|-
|''[[World Soccer '94: Road to Glory]]''
|[[Rage Software]]
|-
|rowspan="2" | 1994
|''[[Crusader of Centy]]''
|[[Nextech]]
|[[Sega Genesis]]
|-
|''[[Pieces (video game)|Pieces]]''
|[[Prism Kikaku]]
|Super Nintendo Entertainment System
|-
|rowspan="2" | 1995
|''[[Virtual Hydlide]]''
|[[Technology and Entertainment Software]]
|Sega Saturn
|-
|''[[Space Griffon VF-9]]''
|[[Panther Software]]
|[[PlayStation (console)|PlayStation]]
|-
|rowspan="3" | 1997
|''[[Lunacy (video game)|Lunacy]]''
|[[System Sacom]]
|[[Sega Saturn]]
|-
|''[[Tactics Ogre: Let Us Cling Together]]''
|[[Quest Corporation|Quest]]
| rowspan="9" |PlayStation
|-
|''[[Ogre Battle: The March of the Black Queen]]''
|Quest
|-
|rowspan="4" | 1998
|''[[Bomberman World]]''
|[[Hudson Soft]]
|-
|''[[Guilty Gear (video game)|Guilty Gear]]''
|[[Arc System Works]]
|-
|''Eggs of Steel: Charlie's Eggcellent Adventure''
|[[Rhythm & Hues]]
|-
|''[[Brigandine (video game)|Brigandine: The Legend of Forsena]]''
|Hearty Robin
|-
|rowspan="2" | 1999
|''[[Bomberman Fantasy Race]]''
|Graphic Research Inc.
|-
|''[[Tail Concerto]]''
|[[CyberConnect2]]
|-
|rowspan="3" | 2000
|''[[Rhapsody: A Musical Adventure]]''
|[[Nippon Ichi Software]]
|-
|''[[Ogre Battle 64: Person of Lordly Caliber]]''
|Quest, Dual Corporation
|[[Nintendo 64]]
|-
|''[[Robopon Sun, Star, and Moon Versions|Robopon: Sun Version]]''
|Hudson Soft
| rowspan="2" |[[Game Boy Advance]]
|-
|rowspan="2" | 2001
|''[[Super Dodge Ball Advance]]''
|[[Technōs Japan|Million Co.]]
|-
|''[[Tsugunai: Atonement]]''
|[[Cattle Call (company)|Cattle Call]]
|[[PlayStation 2]]
|-
|rowspan="6" | 2002
|''[[Tactics Ogre: The Knight of Lodis]]''
|Quest
| rowspan="2" |Game Boy Advance
|-
|''[[Robopon 2 Ring and Cross Versions]]''
|Hudson Soft
|-
|''[[SkyGunner]]''
|PixelArts
| rowspan="3" |PlayStation 2
|-
|''[[Dual Hearts]]''
|[[Matrix Software]]
|-
|''[[Hard Hitter Tennis]]''
|[[Magical Company]]
|-
|''[[Cubivore: Survival of the Fittest]]''
|Saru Bunnei, [[Intelligent Systems]]
|[[GameCube]]
|-
|rowspan="5" | 2003
|''[[Lufia: The Ruins of Lore]]''
|Atelier Double
|Game Boy Advance
|-
|''[[Disgaea: Hour of Darkness]]''
|Nippon Ichi Software
|PlayStation 2
|-
|''[[Shining Soul]]''
|[[Nextech]], [[Grasshopper Manufacture]]
| rowspan="2" |Game Boy Advance
|-
|''[[Double Dragon Advance]]''
|Million
|-
|''[[Go! Go! Hypergrind]]''
|Poponchi
|GameCube
|-
|rowspan="6" | 2004
|''[[The King of Fighters EX2: Howling Blood]]''
|[[SNK]]
| rowspan="3" |Game Boy Advance
|-
|''[[Shining Soul II]]''
|Nextech, Grasshopper Manufacture
|-
|''[[Shining Force: Resurrection of the Dark Dragon]]''
|[[Sega]], [[Amusement Vision]], [[Climax Entertainment]]
|-
|''[[Galleon (video game)|Galleon]]''
|[[Confounding Factor]]
| rowspan="2" |[[Xbox]]
|-
|''Pro Fishing Challenge''
|Opus Corp
|-
|''[[ChoroQ (video game)|ChoroQ]]''
|[[Barnhouse Effect]]
|PlayStation 2
|-
|rowspan="5" | 2005
|''[[Super Army War]]''
|[[Neko Entertainment]]
|Game Boy Advance
|-
|''[[Puyo Pop Fever]]''
|[[Sega]], [[Sonic Team]]
|[[Nintendo DS]]
|-
|''[[Samurai Western]]''
|[[Acquire (company)|Acquire]]
|PlayStation 2
|-
|''[[Riviera: The Promised Land]]''
|[[Sting Entertainment]], Pure Sound
|Game Boy Advance, PlayStation Portable
|-
|''[[Magna Carta: Tears of Blood]]''
|[[Softmax (company)|Softmax]]
| rowspan="3" |PlayStation 2
|-
|rowspan="12" | 2006
|''[[Metal Saga]]''
|[[Crea-Tech]]
|-
|''[[Steambot Chronicles]]''
|[[Irem]]
|-
|''[[Summon Night: Swordcraft Story]]''
|[[Flight-Plan]]
| rowspan="4" |Game Boy Advance
|-
|''[[Super Robot Taisen: Original Generation]]''
|[[Banpresto]]
|-
|''[[Summon Night: Swordcraft Story 2]]''
|Flight-plan
|-
|''[[Super Robot Taisen: Original Generation 2]]''
|Banpresto
|-
|''[[Deep Labyrinth]]''
|Interactive Brains
|Nintendo DS
|-
|''[[Rule of Rose]]''
|[[Punchline (company)|Punchline]], [[Japan Studio]]
|PlayStation 2
|-
|''[[Contact (video game)|Contact]]''
|Grasshoper Manufacture
| rowspan="3" |Nintendo DS
|-
|''[[Touch Detective]]''
|BeeWorks
|-
|''[[Bomberman Land Touch!]]''
|Hudson Soft
|-
|''[[Yggdra Union: We'll Never Fight Alone]]''
|Sting Entertainment
|Game Boy Advance, [[PlayStation Portable]]
|-
|rowspan="6" | 2007
|''[[Monster Kingdom: Jewel Summoner]]''
|[[Gaia]]
|PlayStation Portable
|-
|''[[Izuna: Legend of the Unemployed Ninja]]''
|[[Success (company)|Success]], [[Ninja Studio]]
| rowspan="5" |Nintendo DS
|-
|''[[Luminous Arc]]''
|[[Imageepoch]]
|-
|''[[Touch Detective 2 1/2]]''
|BeeWorks
|-
|''[[Ontamarama]]''
|[[Noise Factory]]
|-
|''[[Draglade]]''
|[[Dimps]]
|-
|rowspan="13" | 2008
|''[[Baroque (video game)|Baroque]]''
|Sting Entertainment
|PlayStation 2, Wii
|-
|''[[Arcana Heart]]''
|[[Examu]]
|PlayStation 2
|-
|''[[R-Type Command]]''
|Irem
|PlayStation Portable
|-
|''[[Drone Tactics]]''
|Success
| rowspan="2" |Nintendo DS
|-
|''[[Summon Night: Twin Age]]''
|Flight-plan, Banpresto
|-
|''[[Operation Darkness]]''
|Success
|Xbox 360
|-
|''[[Izuna 2: The Unemployed Ninja Returns]]''
|Ninja Studios
|Nintendo DS
|-
|''[[Spectral Force 3]]''
|Idea Factory, [[XPEC Entertainment]]
| rowspan="2" |Xbox 360
|-
|''[[Zoids Assault]]''
|[[Tomy]]
|-
|''[[Dokapon Kingdom]]''
|Sting Entertainment
|PlayStation 2
|-
|''Master of the Monster Lair''
|[[Global A Entertainment]]
|Nintendo DS
|-
|''[[Eternal Poison]]''
|Flight-Plan, Artpresto, Brain-Navi
|PlayStation 2
|-
|''[[Luminous Arc 2]]''
|Imageepoch
| rowspan="5" |Nintendo DS
|-
|rowspan="18" | 2009
|''[[My World, My Way (video game)|My World, My Way]]''
|[[Global A Entertainment]]
|-
|''[[Ys I & II|Legacy of Ys: Books I & II]]''
|[[Interchannel]], [[LightWeight]], Dreams
|-
|''Trackmania DS''
|[[Firebrand Games]]
|-
|''[[Tokyo Beat Down]]''
|[[Tamsoft]], Success
|-
|''[[Hammerin' Hero]]''
|Irem
|PlayStation Portable
|-
|''[[Dokapon Journey]]''
|[[Suzak Inc.]]
| rowspan="6" |Nintendo DS
|-
|''[[The Dark Spire]]''
|Success
|-
|''[[101-in-1 Explosive Megamix]]''
|[[Nordcurrent]]
|-
|''[[Super Robot Taisen OG Saga: Endless Frontier]]''
|Banpresto, [[Monolith Soft]]
|-
|''[[Steal Princess]]''
|[[Climax Entertainment]]
|-
|''[[Knights in the Nightmare]]''
|Sting Entertainment
|-
|''[[Class of Heroes]]''
|Acquire, Zero Div
| rowspan="2" |PlayStation Portable
|-
|''[[Crimson Gem Saga]]''
|IRONNOS
|-
|''[[Droplitz]]''
|Blitz
|[[PlayStation 3]], [[Xbox 360]]
|-
|''Steamboat Chronicles Battle Tournament''
|Irem
|PlayStation Portable
|-
|''[[Demon's Souls]]''
|[[FromSoftware]]
|PlayStation 3
|-
|''[[101-in-1 Party Megamix]]''
|Nordcurrent
|[[Wii]]
|-
|''[[Kenka Bancho: Badass Rumble]]''
|Bullets
|PlayStation Portable
|-
|rowspan="7" | 2010
|''[[Divinity II: The Dragon Knight Saga]]''
|[[Larian Studios]]
|Xbox 360
|-
|''[[Shiren the Wanderer (2008 video game)|Shiren the Wanderer]]''
|[[Chunsoft]]
|Wii
|-
|''[[Zeno Clash]]''
|[[ACE Team]]
|Xbox 360
|-
|''[[Metal Slug XX]]''
|SNK Playmore
|PlayStation Portable
|-
|''[[3D Dot Game Heroes]]''
|[[Silicon Studio]]
|PlayStation 3
|-
|''[[Hexyz Force]]''
|Sting
|PlayStation Portable
|-
|''101-in-1 Sports Megamix''
|Nordcurrent
| rowspan="2" |Wii
|-
|rowspan="8" | 2011
|''[[101-in-1 Sports Party Megamix]]''
|[[Nordcurrent]]
|-
|''[[Aquapazza: Aquaplus Dream Match]]''
|[[Examu]]
|PlayStation 3
|-
|''[[The Testament of Sherlock Holmes]]''
|[[Frogwares]]
|PlayStation 3, Xbox 360
|-
|''[[Mahjong Cub3d]]''
|[[Sunsoft]]
|[[Nintendo 3DS]]
|-
|''[[The Cursed Crusade]]''
|Kylotonn
| rowspan="2" |PlayStation 3, Xbox 360
|-
|''[[Trine 2]]''
|Frozenbyte
|-
|''[[Rock of Ages (video game)|Rock of Ages]]''
|[[ACE Team]]
|Xbox 360
|-
|''[[The King of Fighters XIII]]''
|SNK Playmore
|PlayStation 3
|-
|rowspan="2" | 2012
|''[[Code of Princess]]''
|Studio Saizensen
|Nintendo 3DS
|-
|''[[Game of Thrones (2012 video game)|Game of Thrones]]''
|[[Cyanide (company)|Cyanide]]
| rowspan="2" |PlayStation 3, Xbox 360
|-
|rowspan="3" | 2013
|''[[R.I.P.D. The Game]]''
|[[Saber Interactive]]
|-
|''[[Zeno Clash II]]''
|[[ACE Team]]
|PlayStation 3, Xbox 360, Microsoft Windows
|-
|''[[Conception II: Children of the Seven Stars]]''
|[[Spike Chunsoft]]
|Nintendo 3DS, [[PlayStation Vita]]
|-
|rowspan="5" | 2014
|''[[Tears to Tiara|Tears to Tiara II: Heir of the Overlord]]''
|[[Aquaplus]]
|PlayStation 3
|-
|''[[Tesla Effect]]''
|[[Big Finish Games]]
|[[Microsoft Windows]]
|-
|''[[Abyss Odyssey]]''
|[[ACE Team]]
|Xbox 360, PlayStation 3, [[PlayStation 4]]
|-
|''[[Lost Dimension]]''
|Lancarse
|PlayStation 3, PlayStation Vita
|-
|''[[Attack on Titan: Humanity in Chains]]''
|[[Spike Chunsoft]]
|Nintendo 3DS
|-
|rowspan="5" | 2015
|''[[Daylight (video game)|Daylight]]''
|[[Zombie Studios]]
|PlayStation 4
|-
|''Rollers of the Realm''
|Phantom Compass
|PlayStation 4, PlayStation Vita
|-
|''[[God Mode (video game)|God Mode]]''
|Saber Interactive, Old School Games
|PlayStation 3, Xbox 360
|-
|''[[Dungeon Travelers 2: The Royal Library & The Monster Seal]]''
|Aquaplus
|PlayStation Vita
|-
|''[[The Legend of Legacy]]''
|[[Atlus]], [[FuRyu]], [[Cattle Call (company)|Cattle Call]], [[Grezzo]]
|Nintendo 3DS
|-
|rowspan="2" | 2016
|''[[The Deadly Tower of Monsters]]''
|ACE Team
| rowspan="2" |PlayStation 4
|-
|''[[The King of Fighters XIV]]''
|SNK
|-
|rowspan="4" | 2017
|''[[The Caligula Effect]]''
|[[Aquria]]
|PlayStation Vita
|-
|''[[Utawarerumono: Mask of Truth]]''
|[[Aquaplus]]
|PlayStation 4, PlayStation Vita
|-
|''[[Rock of Ages II: Bigger & Boulder]]''
|[[ACE Team]]
|Microsoft Windows, PlayStation 4, Xbox One
|-
|''[[Utawarerumono: Mask of Deception]]''
|[[Aquaplus]]
|PlayStation 4, PlayStation Vita
|-
|rowspan="1" | 2018
|''[[The Alliance Alive]]''
|[[Cattle Call (company)|Cattle Call]]
|Nintendo 3DS
|}

== References ==
{{reflist|refs=

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<ref name="Kepler">{{cite web|title=Atlus USA|url=https://businesssearch.sos.ca.gov/CBS/SearchResults?SearchType=CORP&SearchCriteria=Atlus&SearchSubType=Keyword|publisher=Alex Padilla California Secretary of State|date=31 December 2016|access-date=9 January 2017|url-status=live|archive-url=https://web.archive.org/web/20170101231535/https://businesssearch.sos.ca.gov/CBS/SearchResults?SearchType=CORP&SearchCriteria=Atlus&SearchSubType=Keyword|archive-date=January 1, 2017|df=mdy-all}}</ref>

<ref name="founding year">{{cite web|title=CORPORATE|url=http://atlus.com/company/|website=Atlus USA|url-status=live|archive-url=https://web.archive.org/web/20161128195315/http://atlus.com/company/|archive-date=November 28, 2016|df=mdy-all}}</ref>

<ref name="Atlus USA">{{cite web|title=子会社設立に関するお知らせ |url=http://www.atlus.co.jp/about/kaisha_enkaku.html |website=[[Atlus]] |date=8 February 2001 |access-date=9 January 2017 |url-status=dead |archive-url=https://web.archive.org/web/20031209003138/http://www.atlus.co.jp/about/kaisha_enkaku.html |archive-date=December 9, 2003 }}</ref>

<ref name="SegaAtlus">{{cite web|url=http://www.develop-online.net/news/sega-finalises-purchase-of-persona-developer-atlus/0218664|title=Sega finalises purchase of Persona developer Atlus|first=Matthew|last=Jarvis|work=[[Develop (magazine)|Develop]]|date=1 April 2016|access-date=1 April 2016|url-status=live|archive-url=https://web.archive.org/web/20160406010639/http://www.develop-online.net/news/sega-finalises-purchase-of-persona-developer-atlus/0218664|archive-date=April 6, 2016|df=mdy-all}}</ref>

<ref name="West1">{{cite web|url=https://www.siliconera.com/persona-5-royal-announcement-coming-west-on-december-3-2019/|title=Persona 5 Royal Announcement Coming West On December 3, 2019|author=Sato, Ike|website=Siliconera|date=November 22, 2019|access-date=December 7, 2020|url-status=live|archive-url=https://web.archive.org/web/20201207094245/https://www.siliconera.com/persona-5-royal-announcement-coming-west-on-december-3-2019/|archive-date=December 7, 2020}}</ref>

<ref name="West2">{{cite web|url=https://www.gematsu.com/2019/12/sega-trademarks-persona-5-strikers-plus-other-japanese-trademarks|title=Sega trademarks Persona 5 Strikers, plus other Japanese trademarks|author=Romano, Sal|website=Gematsu|date=December 16, 2019|access-date=December 7, 2020|url-status=live|archive-url=https://web.archive.org/web/20201112035429/https://www.gematsu.com/2019/12/sega-trademarks-persona-5-strikers-plus-other-japanese-trademarks|archive-date=November 12, 2020}}</ref>

<ref name="West3">{{cite web|url=https://blog.playstation.com/2020/07/21/13-sentinels-aegis-rim-new-release-date-and-interview/|title=13 Sentinels: Aegis Rim — new release date and interview|author=Advincula, Ari|website=[[PlayStation Blog]]|date=July 21, 2020|access-date=July 21, 2020}}</ref>

<ref name="AtlusAbout">{{cite web|url=http://atlus.com/about.html |title=About Atlus |publisher=[[Atlus|Atlus USA]] |access-date=2016-10-23 |archive-url=https://web.archive.org/web/19961029122616/http://atlus.com/about.html |archive-date=October 29, 1996 |url-status=dead }}</ref>

<ref name="AtlusAboutB">{{cite web|url=http://atlus.com/may28_1997.html |title=Atlus CO., LTD. Set to release Ogre Battle Limited Edition exclusively for the Sony PlayStation game console |publisher=[[Atlus]] |date=1997-05-28 |access-date=2016-11-03 |archive-url=https://web.archive.org/web/19980204142231/http://atlus.com/may28_1997.html |archive-date=February 4, 1998 |url-status=dead }}</ref>

<ref name="RPGhistory">{{cite web|title=Ask Wheels: History of the World Pt. 2|url=http://www.rpgamer.com/ask/wheels/ma02242012.html|publisher=RPGamer|date=2012-02-24|access-date=2013-09-22|archive-url=https://web.archive.org/web/20150415033006/http://www.rpgamer.com/ask/wheels/ma02242012.html|archive-date=April 15, 2015|url-status=dead|df=mdy-all}}</ref>

<ref name="LevelInterview">{{cite web|url=http://www.the-nextlevel.com/feature/interview-atlus-usa/1 |title=Interview: Atlus USA |author=Drewniak, Aaron |publisher=The Next Level |date=2004-08-03 |access-date=2016-01-05 |archive-url=https://www.webcitation.org/6eJuArNUJ?url=http://www.the-nextlevel.com/feature/interview-atlus-usa/1 |archive-date=January 5, 2016 |url-status=live }}</ref>

<ref name="TNLinterview">{{cite web|url=http://www.the-nextlevel.com/feature/interview-stella-deus/ |title=Interview: Stella Deus |author=TNL Staff |publisher=The Next Level |date=2005-02-03 |access-date=2015-06-13 |archive-url=https://www.webcitation.org/6ZG4Spcvd?url=http://www.the-nextlevel.com/feature/interview-stella-deus/ |archive-date=June 13, 2015 |url-status=live }}</ref>

<ref name="GuideInterviewDS">{{cite book|title=Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army Official Strategy Guide |publisher=DoubleJump Publishing |isbn=978-0761554479|pages=384–387|date=2006-10-10}}</ref>

<ref name="SMTnamba">{{cite web|url=http://www.siliconera.com/2015/07/20/localizing-persona-an-interview-with-atluss-yu-namba/|title=Localizing Persona: An Interview With Atlus's Yu Namba|last=Ward|first=Robert|publisher=Siliconera|date=2015-07-20|access-date=2015-07-20|archive-url=https://web.archive.org/web/20150720213530/http://www.siliconera.com/2015/07/20/localizing-persona-an-interview-with-atluss-yu-namba/|archive-date=2015-07-20|url-status=live}}</ref>

<ref name="AtlusMethod">{{cite web|url=http://www.playstationlifestyle.net/2009/07/24/atlus-explains-video-game-localization/ |title=Atlus Explains Video Game Localization |last=Massi |first=Dan |publisher=PlayStation Lifestyle |date=2009-07-24 |archive-url=https://web.archive.org/web/20160102233154/http://www.playstationlifestyle.net/2009/07/24/atlus-explains-video-game-localization |archive-date=January 2, 2016 |url-status=live }}</ref>

<ref name="SilSegaIndex">{{cite web|url=http://www.siliconera.com/2014/02/18/atlus-index-back-atlus/ |title=From Atlus To Index, And Back To Atlus Again |last=Sahdev |first=Ishaan |publisher=Siliconera |date=2014-02-18 |access-date=2016-11-03 |archive-url=https://web.archive.org/web/20150910143106/http://www.siliconera.com/2014/02/18/atlus-index-back-atlus/ |archive-date=September 10, 2015 |url-status=live }}</ref>

<ref name="SMTdeveloper">{{cite web|url=http://www.atlus.com/corporate.php|title=Atlus Corporate|publisher=[[Atlus]]|access-date=2015-05-06|archive-url=https://web.archive.org/web/20150315001715/http://atlus.com/corporate.php|archive-date=2015-03-15|url-status=dead}}</ref>

<ref name="AtlusUSAstaffA">{{cite web|url=https://www.rpgamer.com/features/tommint.html|title=Breaking Into the Industry: An Interview with Tomm Hulett|publisher=RPGamer|date=2008|access-date=2016-11-03|archive-url=https://web.archive.org/web/20150402043003/http://rpgamer.com/features/tommint.html|archive-date=April 2, 2015|url-status=dead}}</ref>

<ref name="AtlusUSAstaffB">{{cite web|url=http://www.siliconera.com/2008/12/08/a-roundtable-persona-4-interview-with-atlus-usa/|title=A Roundtable Persona 4 Interview With Atlus USA|last=Yip|first=Spencer|publisher=Siliconera|date=2008-12-08|access-date=2016-11-03|archive-url=https://web.archive.org/web/20160308054534/http://www.siliconera.com/2008/12/08/a-roundtable-persona-4-interview-with-atlus-usa/|archive-date=2016-03-08|url-status=live}}</ref>

<ref name="ItoInterview">{{cite book|chapter=CHAPTER.04 Ryutaro Ito |script-title=ja:ゲーム職人 第1集 だから日本のゲームは面白い|author=Shigihara, Moriyuki|publisher=Micro Magazine Inc.|isbn=978-4896372670|date=2007-11-06|language=ja}}</ref>

<ref name="DSinterview">{{cite web|url=http://www.digitaldevildb.com/archived.php?url=/tony/games/shin_megami_tensei_devil_summoner/devil_summoner_interview.php |title=Shin Megami Tensei: Devil Summoner Interview |publisher=Digital Devil Database |access-date=2015-05-04 |archive-url=https://web.archive.org/web/20100211090448/http://www.digitaldevildb.com/archived.php?url=%2Ftony%2Fgames%2Fshin_megami_tensei_devil_summoner%2Fdevil_summoner_interview.php |archive-date=February 11, 2010 |url-status=live }}</ref>

<ref name="DengTaboo">{{cite web|url=http://dengekionline.com/elem/000/000/632/632422/|script-title=ja:『真・女神転生IV』でもマッカビームが脅威となる!? インデックスのステージで開発者がファンからの質問に回答【ニコニコ超会議2】|language=ja|last=Makoto|first=Satsuki|publisher=[[ASCII Media Works|Dengeki Online]]|date=2013-04-28|access-date=2015-05-04|archive-url=https://web.archive.org/web/20150317182819/http://dengekionline.com/elem/000/000/632/632422/|archive-date=2015-03-17|url-status=live}}</ref>

<ref name="IGNinterview">{{cite web|url=http://uk.ign.com/articles/2005/02/26/shin-megami-tensei-digital-devil-saga-interview|title=Shin Megami Tensei: Digital Devil Saga Interview|last=Aihoshi|first=Richard|date=2005-02-05|website=[[IGN]]|access-date=2009-07-26|archive-url=https://web.archive.org/web/20050301084402/http://rpgvault.ign.com/articles/590/590771p1.html|archive-date=2005-03-01|url-status=live}}</ref>

<ref name="1upinter">{{cite web|url=http://www.1up.com/features/shin-megami-tensei-nocturne |title=Shin Megami Tensei Nocturne Interview |website=[[1UP.com]] |access-date=2014-02-21 |archive-url=https://www.webcitation.org/6XoZEgLJh?url=http://www.1up.com/features/shin-megami-tensei-nocturne |archive-date=April 15, 2015 |url-status=live }}</ref>

<ref name="SilStrangeLocal">{{cite web|url=http://www.siliconera.com/2009/10/02/why-is-shin-megami-tensei-strange-journey-set-in-antarctica/|title=Why Is Shin Megami Tensei: Strange Journey Set In Antarctica?|author=Yip, Spencer|publisher=Siliconera|date=2009-10-02|access-date=2009-10-06|archive-url=https://web.archive.org/web/20130613044924/http://www.siliconera.com/2009/10/02/why-is-shin-megami-tensei-strange-journey-set-in-antarctica/|archive-date=2013-06-13|url-status=live}}</ref>

<ref name="FamOrigins">{{cite web|url=http://www.famitsu.com/game/news/1215408_1124.html|script-title=ja:東京大学"五月祭"で岡田耕始氏が『女神転生』誕生秘話を語った|publisher=[[Famitsu]]|language=ja|date=2008-05-25|access-date=2015-05-04|archive-url=https://web.archive.org/web/20140524071325/http://www.famitsu.com/game/news/1215408_1124.html|archive-date=2014-05-24 |url-status=live}}</ref>

<ref name="PersonaLocal">{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2013/09/17/perfecting-persona-how-atlus-usa-bloomed.aspx |title=Perfecting Persona: How Atlus USA Bloomed |author=Wallace, Kimberley |magazine=[[Game Informer]] |date=2013-09-17 |access-date=2015-05-03 |archive-url=https://www.webcitation.org/6YJ533LwP?url=http://www.gameinformer.com/b/features/archive/2013/09/17/perfecting-persona-how-atlus-usa-bloomed.aspx |archive-date=May 5, 2015 |url-status=live }}</ref>

<ref name="DesPanel">{{cite web|url=http://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel-94038.phtml|title=Anime Expo '08: Atlus' Shin Megami Tensei panel|author=North, Dale|website=[[Destructoid]]|date=2008-07-07|access-date=2015-05-25|archive-url=https://web.archive.org/web/20150402172351/http://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel-94038.phtml|archive-date=2015-04-02|url-status=live}}</ref>

<ref name="MaragosNOA">{{cite web|url=http://kotaku.com/the-ugly-new-front-in-the-neverending-video-game-cultur-1762942381|title=The Ugly New Front In The Neverending Video Game Culture War|author=Klepek, Patrick|publisher=[[Kotaku]]|date=2016-03-04|access-date=2016-03-13|archive-url=https://web.archive.org/web/20160309082411/http://kotaku.com/the-ugly-new-front-in-the-neverending-video-game-cultur-1762942381|archive-date=2016-03-09|url-status=live}}</ref>

<ref name="P4localC">{{cite web|url=http://www.1up.com/news/anime-expo-atlus-talks-persona |title=Anime Expo: Atlus Talks Persona 4, Trauma Center's Future |last=Fitch |first=Andrew |website=[[1UP.com]] |date=2008-07-08 |access-date=2009-08-19 |archive-url=https://www.webcitation.org/6JOrE1tSh?url=http://www.1up.com/news/anime-expo-atlus-talks-persona |archive-date=September 5, 2013 |url-status=live }}</ref>

<ref name="P4localB">{{cite web |url=http://www.1up.com/previews/persona-4 |title=Persona 4 Localization Q&A |last=Fitch |first=Andrew |website=[[1UP.com]] |date=2008-11-28 |access-date=2015-12-26 |archive-url=https://www.webcitation.org/6dzpuvfbZ?url=http://www.1up.com/do/minisite?pager.offset=0&cId=3171546 |archive-date=December 23, 2015 |url-status=live |df=mdy-all }}</ref>

<ref name="GioGinterviewA">{{cite web |url=http://www.godisageek.com/2015/04/atlus-interview-localisation-special/ |title=Atlus Interview: Localisation, Localisation, Localisation|last=Madnani|first=Mikhail|date=2015-04-06 |publisher=God is a Geek |access-date=2015-04-07|archive-url=https://web.archive.org/web/20160304185917/http://www.godisageek.com/2015/04/atlus-interview-localisation-special/|archive-date=2016-03-04|url-status=live}}</ref>

<ref name="GioGinterviewB">{{cite web|url=http://www.godisageek.com/2015/08/atlus-usa-interview/|title=Atlus USA Interview: Dance And Dungeon Crawl Through the DLC|last=Madnani|first=Mikhail|publisher=God Is A Geek|date=2015-08-12|archive-url=https://web.archive.org/web/20160305040901/http://www.godisageek.com/2015/08/atlus-usa-interview/|archive-date=2016-03-05|url-status=live}}</ref>

<ref name="GamaLocal">{{cite web|url=http://www.gamasutra.com/view/news/115731/Interview_Atlus_Talks_Translating_Shin_Megami_Tensei_Persona_for_PSP.php|title=Interview: Atlus Talks Translating Shin Megami Tensei: Persona for PSP|author=Jeriaska|website=[[Gamasutra]]|date=2009-08-13|access-date=2015-05-09|archive-url=https://web.archive.org/web/20131114085511/http://www.gamasutra.com/view/news/115731/Interview_Atlus_Talks_Translating_Shin_Megami_Tensei_Persona_for_PSP.php|archive-date=2013-11-14|url-status=live}}</ref>

<ref name="AtlusQA">{{cite web|url=http://atlus.com/smtiv-faux-pas-calypse/|title=SMTIV: Faux Pas-calypse|publisher=[[Atlus]]|date=2016-09-18|access-date=2016-11-03|archive-url=https://web.archive.org/web/20161019180657/http://atlus.com/smtiv-faux-pas-calypse/|archive-date=2016-10-19|url-status=live}}</ref>

<ref name="AtlusBaroque">{{cite web|url=https://www.engadget.com/2008/01/23/joystiq-interview-atlus-goes-for-baroque-talks-future-plans/|title=Joystiq interview: Atlus goes for Baroque, talks future plans|last=Dobson|first=Jason|publisher=[[Joystiq]]|date=2008-01-23|access-date=2016-11-03|archive-url=https://web.archive.org/web/20080124111616/http://www.joystiq.com/2008/01/23/joystiq-interview-atlus-goes-for-baroque-talks-future-plans/|archive-date=2008-01-24|url-status=dead}}</ref>

<ref name="PSblogSMTP">{{cite web|url=http://blog.us.playstation.com/2009/09/09/updating-rpg-persona-from-ps1-to-psp/|title=Updating RPG Persona: from PS1 to PSP|last=Maragos|first=Nich|publisher=PlayStation Blog|date=2009-09-09|access-date=2016-11-03|archive-url=https://web.archive.org/web/20160420085327/http://blog.us.playstation.com/2009/09/09/updating-rpg-persona-from-ps1-to-psp/|archive-date=2016-04-20|url-status=live}}</ref>

<ref name="DesSega">{{cite web|url=http://www.destructoid.com/sega-to-publish-persona-4-ultimax-in-europe-281396.phtml|title=Sega to publish Persona 4 Ultimax in Europe|author=MacGregor, Kyle|website=[[Destructoid]]|date=2014-09-19|access-date=2015-06-06|archive-url=https://web.archive.org/web/20141127154700/http://www.destructoid.com/sega-to-publish-persona-4-ultimax-in-europe-281396.phtml|archive-date=2014-11-27|url-status=live}}</ref>

<ref name="P4Arights">{{cite web|url=https://www.engadget.com/2014/06/03/persona-4-arena-digital-rights-in-europe-back-with-atlus/|title=Persona 4 Arena digital rights in Europe back with Atlus|author=Kubba, Sinan|publisher=[[Engadget]]|date=2014-06-03|access-date=2015-06-06|archive-url=https://web.archive.org/web/20150606103410/http://www.engadget.com/2014/06/03/persona-4-arena-digital-rights-in-europe-back-with-atlus/|archive-date=2015-06-06|url-status=live}}</ref>

<ref name="AtlusEurope">{{cite web|title=Atlus establishes European publishing division|url=http://gematsu.com/2017/08/atlus-establishes-european-publishing-division|website=Gematsu|access-date=24 August 2017|date=24 August 2017|url-status=live|archive-url=https://web.archive.org/web/20170824133939/http://gematsu.com/2017/08/atlus-establishes-european-publishing-division|archive-date=24 August 2017}}</ref>

<ref name="PersonaPSN">{{cite web|url=http://www.technologytell.com/gaming/60070/atlus-shin-megami-tensei-persona-europe-and-australia-psn-playstation-store/|title=Atlus releases Shin Megami Tensei: Persona in Europe and Australia|author=Lada, Jenni|publisher=Technology Tell|date=2010-08-12|access-date=2015-06-06|archive-url=https://web.archive.org/web/20150606111645/http://www.technologytell.com/gaming/60070/atlus-shin-megami-tensei-persona-europe-and-australia-psn-playstation-store/|archive-date=2015-06-06|url-status=live}}</ref>

<ref name="P5euPub">{{cite web|url=http://www.eurogamer.net/articles/2016-07-06-persona-5-coming-to-europe-courtesy-of-deep-silver|title=Persona 5 coming to Europe - courtesy of Deep Silver|last=Yin-Poole|first=Wesley|website=[[Eurogamer]]|date=2016-07-06|access-date=2016-07-06|archive-url=https://web.archive.org/web/20160706133953/http://www.eurogamer.net/articles/2016-07-06-persona-5-coming-to-europe-courtesy-of-deep-silver|archive-date=2016-07-06|url-status=live}}</ref>

<ref name="P5local">{{cite web|url=http://www.ign.com/articles/2016/10/19/persona-5-english-voice-cast-revealed-2 |title=Persona 5 English Voice Cast Revealed |last=Goldfarb |first=Andrew |website=[[IGN]] |date=2016-10-19 |access-date=2016-10-19 |archive-url=https://web.archive.org/web/20161019150401/http://www.ign.com/articles/2016/10/19/persona-5-english-voice-cast-revealed-2 |archive-date=October 19, 2016 |url-status=live }}</ref>

<ref name="SilCave">{{cite web|url=http://www.siliconera.com/2008/09/09/imagine-a-shin-megami-tensei-mmorpg-getting-licensed-to-aeria-games/|title=Imagine a Shin Megami Tensei MMORPG getting licensed to Aeria Games|author=Yip, Spencer|publisher=Siliconera|date=2008-09-09|access-date=2016-03-24|archive-url=https://web.archive.org/web/20140822152624/http://www.siliconera.com/2008/09/09/imagine-a-shin-megami-tensei-mmorpg-getting-licensed-to-aeria-games/|archive-date=2014-08-22|url-status=live}}</ref>

<ref name="SilAeria">{{cite web|url=http://www.siliconera.com/2008/12/15/no-need-to-imagine-a-shin-megami-tensei-imagine-online-interview/|title=No Need To Imagine: A Shin Megami Tensei: Imagine Online Interview|author=Yip, Spencer|publisher=Siliconera|date=2008-12-15|access-date=2016-03-24|archive-url=https://web.archive.org/web/20130128051525/http://www.siliconera.com/2008/12/15/no-need-to-imagine-a-shin-megami-tensei-imagine-online-interview/|archive-date=2013-01-28|url-status=live}}</ref>

<ref name="JoyLocal">{{cite web|url=http://www.joystiq.com/2007/05/15/joystiq-interviews-odin-spheres-bill-alexander/ |title=Joystiq interviews Odin Sphere's Bill Alexander |publisher=[[Joystiq]] |author=Kietzmann, Ludwig |date=2007-05-15 |access-date=2011-07-18 |url-status=dead |archive-url=https://web.archive.org/web/20150128050324/http://www.joystiq.com/2007/05/15/joystiq-interviews-odin-spheres-bill-alexander/ |archive-date=2015-01-28}}</ref>

<ref name="AtlusLocal">{{cite web|url=http://atlus.com/a-chat-w-atlus-staff-getting-sentimental-with-odin-sphere/ |title=A Chat w/ ATLUS Staff: Remembering Odin Sphere |publisher=[[Atlus]] |date=2016-02-10 |access-date=2016-10-16 |archive-url=https://web.archive.org/web/20160328101732/http://atlus.com/a-chat-w-atlus-staff-getting-sentimental-with-odin-sphere/ |archive-date=March 28, 2016 |url-status=live }}</ref>

<ref name="OdinEUdetails">{{cite web|url=http://www.rpgamer.com/news/Q4-2007/113007b.html|title=Odin Prepares to Hit Europe With His Sphere|author=Young, Bill|publisher=RPGamer|date=2007-11-30|access-date=2016-10-16|archive-url=https://web.archive.org/web/20150402064302/http://www.rpgamer.com/news/Q4-2007/113007b.html|archive-date=April 2, 2015|url-status=dead}}</ref>

<ref name="OdinLeifNIS">{{cite web|url=http://www.polygon.com/2016/4/26/11510400/nis-america-atlus-publishing-deal-euroe-sega |title=NIS America and Atlus sever longtime publishing ties |author=Frank, Allegra |website=[[Polygon (website)|Polygon]] |date=2016-04-26 |access-date=2016-10-16 |archive-url=https://web.archive.org/web/20160427113506/http://www.polygon.com/2016/4/26/11510400/nis-america-atlus-publishing-deal-euroe-sega |archive-date=April 27, 2016 |url-status=live }}</ref>

<ref name="P4Deurope">{{cite web|url=http://www.gamespot.com/articles/persona-4-dancing-all-night-coming-to-europe-witho/1100-6428558/|title=Persona 4 Dancing All Night Coming to Europe Without Delay|author=Hussain, Tamoor|website=[[GameSpot]]|date=2015-07-01|access-date=2016-03-16|archive-url=https://web.archive.org/web/20150828232808/http://www.gamespot.com/articles/persona-4-dancing-all-night-coming-to-europe-witho/1100-6428558|archive-date=2015-08-28|url-status=live}}</ref>

<ref name="Atlus3Dot">{{cite web|url=http://www.joystiq.com/2010/02/23/interview-atlus-on-localizing-3d-dot-game-heroes|title=Interview: Atlus on localizing 3D Dot Game Heroes|last=Fletcher|first=JC|publisher=[[Joystiq]]|date=2010-02-23|access-date=2016-11-03|archive-url=https://web.archive.org/web/20100330011203/http://www.joystiq.com/2010/02/23/interview-atlus-on-localizing-3d-dot-game-heroes|archive-date=2010-03-30|url-status=dead}}</ref>

<ref name="4Gsentinels">{{cite web|url=https://www.4gamer.net/games/310/G031035/20191106002/|script-title=ja:「十三機兵防衛圏」ディレクターの神谷盛治氏にメールインタビュー。なぜロボット? なぜ"13"? 謎多き作品の気になるところを聞いた|language=ja|website=[[4Gamer.net]]|date=November 12, 2019|access-date=November 19, 2019|archive-url=https://web.archive.org/web/20191113132641/https://www.4gamer.net/games/310/G031035/20191106002/|archive-date=November 13, 2019|url-status=live}}</ref>

<ref name="FamitsuLocalJP1">{{cite web|url=http://www.famitsu.com/news/201302/02028096.html|script-title=ja:『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】|publisher=[[Famitsu]]|language=ja|date=2013-02-02|access-date=2015-05-06|archive-url=https://web.archive.org/web/20141024074917/http://www.famitsu.com/news/201302/02028096.html|archive-date=2014-10-24|url-status=live}}</ref>

<ref name="FamitsuLocalJP2">{{cite web|url=http://www.famitsu.com/news/201302/09028245.html|script-title=ja:『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・後編【翻訳担当者インタビュー|publisher=[[Famitsu]]|language=ja|date=2013-02-09|access-date=2015-06-02|archive-url=https://web.archive.org/web/20141024111121/http://www.famitsu.com/news/201302/09028245.html|archive-date=2014-10-24|url-status=live}}</ref>

<ref name="P5NA">{{cite web|url=http://gematsu.com/2016/06/persona-5-launches-february-14-americas|title=Persona 5 launches February 14 in the Americas|author=Romano, Sal|publisher=Gematsu|date=2016-06-07|access-date=2016-06-07|archive-url=https://web.archive.org/web/20160607130006/http://gematsu.com/2016/06/persona-5-launches-february-14-americas|archive-date=2016-06-07|url-status=live}}</ref>

<ref name="MetroSMT">{{cite news|url=http://metro.co.uk/2014/03/24/shin-megami-tensei-review-role-playing-reincarnation-4676784/|title=Shin Megami Tensei review – role-playing reincarnation|author=Jenkins, David|newspaper=[[Metro (British newspaper)|Metro]]|date=2014-03-24|access-date=2016-11-03|archive-url=https://web.archive.org/web/20160424084104/http://metro.co.uk/2014/03/24/shin-megami-tensei-review-role-playing-reincarnation-4676784/|archive-date=2016-04-24|url-status=live}}</ref>

<ref name="SMTlocalization">{{cite web |url=http://www.siliconera.com/2014/03/21/atlus-usa-like-localize-first-shin-megami-tensei/ |title=Atlus USA On What It Was Like To Localize The First Shin Megami Tensei |last=Yip|first=Spencer |date=2014-03-21 |publisher=Siliconera |access-date=2015-07-10 |archive-url=https://web.archive.org/web/20140325082959/http://www.siliconera.com/2014/03/21/atlus-usa-like-localize-first-shin-megami-tensei |archive-date=2014-03-25 |url-status=live}}</ref>

<ref name="RPGamer-p3interview">{{cite web|url=http://www.rpgamer.com/news/Q2-2007/060307b.html|title=Run to the Sun - Atlus Interview|publisher=RPGamer|date=2007-06-03|access-date=2015-12-26|archive-url=https://web.archive.org/web/20150112123124/http://www.rpgamer.com/news/Q2-2007/060307b.html|archive-date=January 12, 2015|url-status=dead|df=mdy-all}}</ref>

<ref name="VGghostlight">{{cite web|url=http://www.videogamer.com/ps2/shin_megami_tensei_digital_devil_saga_2/news/digital_devil_saga_2_heads_to_the_uk.html|title=Digital Devil Saga 2 heads to the UK|last=Orry|first=James|publisher=VideoGamer.com|date=2006-11-21|access-date=2015-08-21|archive-url=https://web.archive.org/web/20150821153626/http://www.videogamer.com/ps2/shin_megami_tensei_digital_devil_saga_2/news/digital_devil_saga_2_heads_to_the_uk.html|archive-date=2015-08-21|url-status=live}}</ref>

<ref name="AtlusIndependant">{{cite web|url=http://www.siliconera.com/2014/07/23/atlus-saved-citizens-earth/|title=How Atlus Saved Citizens of Earth|last=Spencer|first=Yip|publisher=Siliconera|date=2016-03-15|access-date=2016-11-03|archive-url=https://web.archive.org/web/20160315070328/http://www.siliconera.com/2014/07/23/atlus-saved-citizens-earth|archive-date=2016-03-15|url-status=live}}</ref>

<ref name="AtlusDRCWN">{{cite web|url=http://www.playstationlifestyle.net/2012/04/20/dragons-crown-being-localized-by-atlus-usa/|title=Dragon's Crown Being Localized by Atlus USA|last=Hindman|first=Heath|publisher=PlayStation LifeStyle|date=2012-04-20|access-date=2016-11-03|archive-url=https://web.archive.org/web/20160412095611/http://www.playstationlifestyle.net/2012/04/20/dragons-crown-being-localized-by-atlus-usa/|archive-date=2016-04-12|url-status=live}}</ref>

<ref name="AtlusCaligula">{{cite news|url=http://www.animenewsnetwork.com/news/2016-06-17/atlus-usa-furyu-to-release-caligula-ps-vita-game-in-n-america-europe/.103341|title=Atlus USA, FuRyu to Release Caligula PS Vita Game in N. America, Europe|work=[[Anime News Network]]|date=2016-06-17|access-date=2016-11-03|archive-url=https://web.archive.org/web/20160913060925/http://www.animenewsnetwork.com/news/2016-06-17/atlus-usa-furyu-to-release-caligula-ps-vita-game-in-n-america-europe/.103341|archive-date=2016-09-13|url-status=live}}</ref>

<ref name="AtlusAegis">{{cite news|url=http://www.animenewsnetwork.com/news/2015-09-15/vanillaware-unveils-13-sentinels-aegis-rim-for-ps4-ps-vita/.92952|title=Vanillaware Unveils 13 Sentinels: Aegis Rim for PS4/PS Vita|date=2015-09-15|work=[[Anime News Network]]|access-date=2016-11-03|archive-url=https://web.archive.org/web/20161031000411/http://www.animenewsnetwork.com/news/2015-09-15/vanillaware-unveils-13-sentinels-aegis-rim-for-ps4-ps-vita/.92952|archive-date=2016-10-31|url-status=live}}</ref>

<ref name="DS3eu">{{cite web|url=http://www.eurogamer.net/articles/smt-devil-summoner-for-europe|title=SMT: Devil Summoner for Europe PS2|last=Purchese|first=Robert|website=[[Eurogamer]]|date=2007-02-26|access-date=2016-11-03|archive-url=https://web.archive.org/web/20160303205228/http://www.eurogamer.net/articles/smt-devil-summoner-for-europe|archive-date=2016-03-03|url-status=live}}</ref>

<ref name="GhostDS">{{cite web|url=http://blog.ghostlight.uk.com/post/ghostlight-announce-smt-devil-survivor-games|title=Ghostlight Announce SMT: Devil Survivor Games|publisher=Ghostlight|date=2012-04-19|access-date=2016-11-03|archive-url=https://web.archive.org/web/20160313100217/http://blog.ghostlight.uk.com/post/ghostlight-announce-smt-devil-survivor-games|archive-date=2016-03-13|url-status=live}}</ref>

<ref name="P3eu">{{cite web|url=http://www.eurogamer.net/articles/koei-to-bring-persona-3-to-europe|title=Koei to bring Persona 3 to Europe|last=Purchese|first=Robert|website=[[Eurogamer]]|date=2008-01-29|access-date=2015-05-06|archive-url=https://web.archive.org/web/20110829061035/http://www.eurogamer.net/articles/koei-to-bring-persona-3-to-europe|archive-date=2011-08-29|url-status=live}}</ref>

<ref name="P4eu">{{cite web|url=http://www.eurogamer.net/articles/persona-4-dated-for-early-march|title=Persona 4 dated for early March|last=Purchese|first=Robert|website=[[Eurogamer]]|date=2009-01-13|access-date=2015-05-06|archive-url=https://web.archive.org/web/20130313003239/http://www.eurogamer.net/articles/persona-4-dated-for-early-march|archive-date=2013-03-13|url-status=live}}</ref>

<ref name="P4Gnis">{{cite web|url=http://www.destructoid.com/tgs-nis-to-bring-persona-4-golden-to-europe-early-2013-235442.phtml|title=TGS: NIS to bring Persona 4 Golden to Europe early 2013|author=North, Dale|website=[[Destructoid]]|date=2012-09-21|access-date=2015-06-06|archive-url=https://web.archive.org/web/20140502060134/http://www.destructoid.com/tgs-nis-to-bring-persona-4-golden-to-europe-early-2013-235442.phtml|archive-date=2014-05-02|url-status=live}}</ref>

<ref name="NISq">{{cite web|url=http://www.nintendo-insider.com/2014/09/29/persona-q-shadow-labyrinth-launches-europe-november-28th/|title=Persona Q: Shadow of the Labyrinth launches in Europe on November 28th|author=Seedhouse, Alex|publisher=Nintendo Insider|date=2014-09-29|access-date=2015-06-06|archive-url=https://web.archive.org/web/20141129112916/http://www.nintendo-insider.com/2014/09/29/persona-q-shadow-labyrinth-launches-europe-november-28th/|archive-date=2014-11-29|url-status=live}}</ref>

<ref name="AtlusDemons">{{cite web|url=http://www.shacknews.com/article/72417/demons-souls-underestimated-by-sony|title=Demon's Souls 'underestimated' by Sony|last=Yoon|first=Andrew|publisher=[[Shacknews]]|date=2012-02-10|access-date=2016-11-03|archive-url=https://web.archive.org/web/20160719102326/http://www.shacknews.com/article/72417/demons-souls-underestimated-by-sony|archive-date=2016-07-19|url-status=live}}</ref>

<ref name="Stella505">{{cite web|url=http://www.otakustudy.com/video-game/2013/09/stella-deus-released-new-playstation-2-classic-week-north-american-psn/|title=Stella Deus to be Released as New PlayStation 2 Class This Week on North American PSN|author=Sam|publisher=Otaku Study|date=3 September 2013|access-date=13 June 2015|archive-url=https://web.archive.org/web/20150613180623/http://www.otakustudy.com/video-game/2013/09/stella-deus-released-new-playstation-2-classic-week-north-american-psn/|archive-date=13 June 2015|url-status=live}}</ref>

<ref name="DemonsBandai">{{cite web|last=Hinkle|first=David |url=http://www.joystiq.com/2010/08/04/demons-souls-brand-of-punishment-proves-potent-in-the-uk/ |title=Demon's Souls' brand of punishment proves potent in the UK |publisher=[[Joystiq]] |date=2010-08-04 |access-date=2010-08-04|archive-url=https://web.archive.org/web/20150128162414/http://www.joystiq.com/2010/08/04/demons-souls-brand-of-punishment-proves-potent-in-the-uk/|archive-date=2015-01-28|url-status=dead}}</ref>

<ref name="QuestA">{{cite web|url=http://www.atlus.com/TacticsPress.htm|title=Atlus CO., LTD. Signs licensing agreement with Quest Corporation for Tactics Ogre on the Sony PlayStation game console|website=[[Atlus]]|date=June 28, 2000|access-date=December 7, 2020|archive-url=https://web.archive.org/web/20000816071242/http://www.atlus.com/TacticsPress.htm|archive-date=August 16, 2000|url-status=dead}}</ref>

<ref name="QuestB">{{cite web|url=https://ign64.ign.com/news/21528.html|title=N64's True RPG|last=Stelter|first=Brian|website=[[IGN]]|date=June 28, 2000|access-date=March 12, 2020|archive-url=https://web.archive.org/web/20010618143717/https://ign64.ign.com/news/21528.html|archive-date=June 18, 2001|url-status=dead}}</ref>

<ref name="Guilty">{{cite web|url=http://www.atlus.com/TacticsPress.htm|title=Atlus - PlayStation Games|website=[[Atlus]]|access-date=December 7, 2020|archive-url=https://web.archive.org/web/20001019064925/http://www.atlus.com/Playstation.htm|archive-date=1 January 2000|url-status=dead}}</ref>

<ref name="LunacyAtlus">{{cite magazine |title=Lunacy: A Tale of Two Cities|magazine=[[Electronic Gaming Monthly]]|issue=91|publisher=[[Ziff Davis]] |date=February 1997|page=142}}</ref>

}}

== External links ==
* {{Official website|https://www.atlus.com/}}

{{Atlus}}
{{Sega Sammy Holdings}}
{{ACE Team}}

[[Category:American companies established in 1991]]
[[Category:Video game companies of the United States]]
[[Category:Video game companies established in 1991]]
[[Category:Video game publishers]]
[[Category:Sega Sammy Holdings]]
[[Category:American subsidiaries of foreign companies]]
[[Category:Companies based in Irvine, California]]
[[Category:1991 establishments in California]]

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